In this blog post for Ranorex, I provide two key rules for making mob programming a successful and enjoyable way to work. You’ll figure out most of the rest of the guidelines for mobbing yourself: Things like respect for your teammates, guidelines about people coming and going, and so on. But these two rules–while simple to employ–aren’t necessarily obvious, and they’ll make all the difference in the world between a tedious, protracted mobbing session and something you’ll actually enjoy quite a bit.